I build things — mostly machine learning, systems, and online software.
I like understanding the whole pipeline, not just the API on top. Lately that's machine learning and AI — training models from scratch, fine-tuning, and the tooling around them. I also build online software, and wander into game engines, reinforcement learning, and graphics when an idea demands it.
Writing
all →Projects
all →A GPT trained from scratch on the German classics — custom tokenizer, two-stage training — fine-tuned into a chat model you can talk to as Goethe, Kant, or Schiller.
ResNet50 transfer learning (~94% accuracy) with Grad-CAM explanations, plus a written guide that teaches you to build it end to end.
Veyra
A 3D game engine from scratch in C++ and Vulkan.
MinePvP
A vectorized Minecraft-combat simulator (millions of steps/sec) for reinforcement-learning self-play.
Stack
- ML / AI
- Python · PyTorch · torchvision · HF tokenizers · NumPy
- Web
- TypeScript · React · TanStack Start · Next.js · Node · Tailwind
- Systems / graphics
- C++ · Vulkan · CMake
- Also
- Swift · Postgres · Biome
- Currently into
- Effect (TS) · NestJS